

In each folder you will find instructions to deal with the problem at hand in chronology. MacOS Version History INSTRUCTIONS You’re new at this?įor a first build just follow all the steps. If you are supporting users on Mavericks make sure you have added OpenGlCore Graphics Library otherwise if you only use Metal you can set the Minimum system version to 10.10.0 in your ist (see chapter ist)
#Unity build for mac messed up text code
If you are developing for more Platforms and like us want to use Purchasing in them, just wrap the code for initialising (in unitypurchasing) in platform dependant directives. We decided to leave IAP behind though and disable Purchasing altogether. Place this on an object that will live throughout your game/app. Below is currently the only fix I have found taken from this Issue. We are not 100% sure if it has something to do with our setup or not, so just see if your build closes properly, if it does ignore this. When quitting your build either takes up to 10 seconds to close or outright crashes.

There is a bug with OSX/MacOS and Unitypurchasing.
#Unity build for mac messed up text upgrade
So don’t upgrade until this is fixed ( fixed in 2018.3 and up). There seems to be a bug with Unity 2018 which will have your bundle rejected because of gamekit. UNITY THREAD BUGS Unity 2018 Results in Apple rejection iCloud, Building for outside the Appstore, … ) Things also change often so if you notice a mistake don’t hesitate to tell in the thread below. We delivered builds to the Appstore using this script but beyond that it is possible that some things are not correct (e.g. Workflow to automate and guide people in delivering Unity builds for macOS. Unity-Apple-Distribution-Workflow UNITY APPLE DISTRIBUTION WORKFLOW
